Tuesday 30 October 2012

Week 5 (Strategy Statement)

Strategy Statement

In showing the notion of decay on my chosen building, I considered doing a couple of interactive breakable objects and applying detailed textures that would show materials approximately 100 years later. As my natural disasters consist of an earthquake and a tsunami, I have placed many debris across the building to represent an earthquake while adding water volumes to shallow areas and moss-covered tiles to represent the after effects of a tsunami.

Week 4 (EXP 2)

Blend Layer



Movie Trailers

The Day After Tomorrow
   - an example of the combination of calm and suspenseful music with very few words spoken which will be the basis of my video.


Inception
   - suspenseful music timed really well with the actions of each shot. Also shots of zooms of just words that gives a clue of what it is about.


Tower Heist
   - Slow to fast pan zooms of the city showing the environment the movie will take place in.


Transformers 3: Dark of the Moon
   - Slow shots accompanied with ominous music in the beginning is transitioned to fast paced shots and music to introduce what those slow shots meant.


Skyfall
   - Using shots of plain words to effectively transition the pace (from slow to fast) of the trailer.

Monday 8 October 2012

Week 3 (Exp 2)






Disasters: Earthquake and Tsunami

Reference images from H.I.A.T




What parts of the building will break? 
Bits of concrete walls would break apart at areas (concrete cancer) or fall down completely and the steel supports would rust and could collapse.

What will grow / spread across the building's remaining surfaces (moss, mould, cracks, stains)? 
 Mould would grow around the cracks of the concrete left from the tsunami. There would be rust spreading around the steel supports and there would be many cracks to the concrete of the building.

What would be cool to make the process of decay interactive? 
As you walk past bits of the building, some concrete pieces could fall off. Also showing materials age overtime could be added.

What evidence of the building being lived in will you carefully reveal to the viewer? 
There would be chairs in the building that reveals it was once inhabited.

 Will you leave evidence of what disaster caused the building to be abandoned (eg, newspaper about nuclear war, used up fire extinguisher left on the ground, sandbags piled up to try stop flood water getting in, etc)?
 The moss on parts of the building would reveal there was a part tsunami where fallen pieces of slabs of concrete and slanted supports can suggest an earthquake.