Tuesday 30 October 2012

Week 5 (Strategy Statement)

Strategy Statement

In showing the notion of decay on my chosen building, I considered doing a couple of interactive breakable objects and applying detailed textures that would show materials approximately 100 years later. As my natural disasters consist of an earthquake and a tsunami, I have placed many debris across the building to represent an earthquake while adding water volumes to shallow areas and moss-covered tiles to represent the after effects of a tsunami.

Week 4 (EXP 2)

Blend Layer



Movie Trailers

The Day After Tomorrow
   - an example of the combination of calm and suspenseful music with very few words spoken which will be the basis of my video.


Inception
   - suspenseful music timed really well with the actions of each shot. Also shots of zooms of just words that gives a clue of what it is about.


Tower Heist
   - Slow to fast pan zooms of the city showing the environment the movie will take place in.


Transformers 3: Dark of the Moon
   - Slow shots accompanied with ominous music in the beginning is transitioned to fast paced shots and music to introduce what those slow shots meant.


Skyfall
   - Using shots of plain words to effectively transition the pace (from slow to fast) of the trailer.

Monday 8 October 2012

Week 3 (Exp 2)






Disasters: Earthquake and Tsunami

Reference images from H.I.A.T




What parts of the building will break? 
Bits of concrete walls would break apart at areas (concrete cancer) or fall down completely and the steel supports would rust and could collapse.

What will grow / spread across the building's remaining surfaces (moss, mould, cracks, stains)? 
 Mould would grow around the cracks of the concrete left from the tsunami. There would be rust spreading around the steel supports and there would be many cracks to the concrete of the building.

What would be cool to make the process of decay interactive? 
As you walk past bits of the building, some concrete pieces could fall off. Also showing materials age overtime could be added.

What evidence of the building being lived in will you carefully reveal to the viewer? 
There would be chairs in the building that reveals it was once inhabited.

 Will you leave evidence of what disaster caused the building to be abandoned (eg, newspaper about nuclear war, used up fire extinguisher left on the ground, sandbags piled up to try stop flood water getting in, etc)?
 The moss on parts of the building would reveal there was a part tsunami where fallen pieces of slabs of concrete and slanted supports can suggest an earthquake.

Sunday 30 September 2012

Progress on Barcelona Pavilion - Applying Materials


Material Properties

Concrete

What is the process of making the material:
 - The cement is prepared then other ingredients are prepared to be mixed together such as aggregates and admixtures. The result mixed together forms concrete.
How long will the material last:
- Concrete lasting period depends on its environmental, service, and maintenance conditions but on average it will last around 50-75 years.
What makes the material corrode:
- Various actions towards its surrounding environment such as rain and gases.
What are the material's structural pros and cons:
- PROS - Strong in compression, easily cast, recyclable, good strength properties.
- CONS - Weak in tension, can often crack and fail in situations.
What is the material typically used for: 
- Footings, columns, walls, foundation of the building.
What are the material's environmental impacts:
- Creating concrete and emit amount of Carbon dioxide contributing to the greenhouse effect.
- Concrete dust from the demolition of buildings causing air pollution.

Glass

What is the process of making the material: 
- The first step is the input of the raw materials, then it undergoes a varied process within the furnace, and the last step is the output production.
How long will the material last:What makes the material corrode: 
- Glass doesn't decompose.
What are the material's structural pros and cons: 
- PROS - Can be cast into many shapes and provides transparency.
- CONS - Very brittle.
What is the material typically used for:
- Windows
What are the material's environmental impacts:
- With the use of heat to produce glass, it emits Carbon dioxide and contributes to the greenhouse effect.

Marble

What is the process of making the material: 
- The mined materials of marble are fed into the furnace to be refined and then is shaped through the processes of injection, cutting and cooling.
How long will the material last:What makes the material corrode: 
- 3-4 centuries.
What are the material's structural pros and cons: 
- PROS - Aesthetic appearance, durable.
- CONS - Low resistance to scratching and expensive.
What is the material typically used for:
- Statues, buildings, tomb stones, fireplace mantles, floor tiles, and countertops.
What are the material's environmental impacts:
- Energy consumption of marble factories uses an electric source minimalising the environmental impact from energy consumption sources.

Bump and Spec map Images used




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Monday 17 September 2012

Description of the selected houses - Decided to do the Barcelona Pavilion


The Barcelona Pavilion designed by Ludwig Mies van der Rohe is known for its simple form and its choice of materials that expresses a simple and constant form. Its supported by thin columns showing features of minimalism.


The Rudin House by Herzog & de Meuron evokes a typical image of a house. Its external appearance has all the features of a common home; i.e. roof, door, windows and walls.


The House at Bordeaux by Rem Koolhaas is a house that is based around technology. This moving and simple yet complex building was built for a paralysed client.

Independent study of exporting to CryEngine


(Week 1) Exporting objects to CryEngine



Sunday 9 September 2012

Mediafire link to zip file (FreeSDK Levels folder)

http://www.mediafire.com/?n9x10a3a2z6atnz

Final Video of my Island

Developed Island Environment






Strategy Statement

To show my revealing and concealing of my letter, number combination, I intend to first take shots around the perimeters of my island to show its scale. I will then proceed to explore distinct aspects of my island, such as narrow areas, water, areas which has an entity nearby it and following along geometry that is part of my letter, number combination (e.g. following a cliff side). After exploring the distinct features of the island, I will then zoom out from above for a bird's eye view, which then will reveal my letter and number combination.

Sunday 19 August 2012

Creating similar scenes with reference images

JMV Turner


 My scene
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William Gilpin

My scene
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Claude Lorrain

My scene
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Capability Brown


My scene

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Humphrey Repton

My scene