Friday 20 July 2012

10 tips on the Sandbox User Interface


1. Right clicking ‘Perspective’ located at the top left of the editor and beneath ‘File’ allows you to change the type of view (E.g. Wireframe) and hide/unhide various objects (E.g. ‘Show safe frame’ and ‘Show construction plane’).
2. Towards the right on the same line as the ‘Perspective’ tool are numbers that indicates of the current resolution (E.g. 1124 x 439). By right clicking it, you can change the resolution to anything you want. Similarly this can also be achieved by dragging the side of the RollUpBar.
3. On the same line as the resolution and perspective functions is a box with ‘By Name, Hide filtered, AND’ beside it. This is used to isolate an object from the rest. E.g. If rock was typed in, everything will be hidden except for the rocks.
4. The ‘Speed’ tool located at the centre bottom of the user interface is used to control the speed of zooming in and out in perspective. E.g. 0.1 slow speed of zooming while 1 has a faster speed.
5. The ‘AI/Physics’ located next to ‘Speed’ at the bottom is like when clicked, the environment becomes real and moving as if the AI would be in there but you would still be in editor mode. E.g. When AI/Physics is active, the water and fish would be moving and you would have the ability to edit them on the spot. When it is not active, you would still be able to edit it but the water wouldn’t be moving as much.
6. The RollUpBar towards the right is the primary tool within the user interface used to create a variety of things within the editor. (E.g. modify terrain, vegetation, textures, entities, AI and many more.)
7. In the view tab located at the top and when ‘Open View Pane’ is selected, it lists all the features the Sandbox editor provides within the user interface. This option is useful when you are having difficulty locating such tools within the interface.
8. The drop-down bar located below Config Spec which has a default selection of ‘Select All’ is used to select specific or all entities. E.g. changing it to Decals will allow you to only select decals.
9. The ‘Named Selections’ box located at the top of the interface and next to ‘Select Object(s)’ are used to group and save your selection of objects. This categorises them and is useful in hiding them.
10. The X, Y, Z and XY keys at the top of the interface are used to select the direction you wish to work with. E.g. selecting x will allow you to move, scale and rotate objects in the x direction.

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